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  • Video Games Top Korean Media Exports for Q2 2017


  • Korea’s media exports in the second quarter of 2017 were worth USD 1.53 billion, 15.4 percent higher than exports during the same period last year, announced the Ministry of Culture, Sports and Tourism and the Korea Creative Content Agency. The photo shows the annual video game fair G-Star in Busan in November 2016. (Yonhap News)



    By Kim Tae Won and Kim Young Shin 

    Exports of Korean media in the second quarter of 2017 jumped 15.4 percent to USD 15.3 billion, compared to the same period in the previous year. 

    According to data released by the Ministry of Culture, Sports and Tourism and the Korea Creative Content Agency on Oct. 12, the video game industry exported products worth USD 830 million, the broadcast industry USD 140 million and the animation industry USD 90 million. 

    In particular, the video game industry now amounts to 54.6 percent of Korea's total media exports. 

    NHN Entertainment’s video games "Compass" and "Crusader Quest" and NCsoft’s "Lineage M" grew in popularity in Japan. They saw exports over 70 percent higher this year than the same period last year. 

    According to the government statistics, Korean media exports to China decreased in the first quarter, but increased in the second quarter, thanks to diversification and to Korea's trade partners. 

    twkim0717@korea.kr

     

     

     

     

     

     


     

     

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